Game Development Log #5

I have had to sort out quite a few things non computer related recently so have been quite busy. I mentioned briefly in my last log the trouble I was having with Unity camera for a specific project, however this seems to be a consistent thing for me across various projects I attempt, or perhaps I am a perfectionist? I seem to have taken it to the next extreme so I can get solid control of the physics and maths utilised to create good ingame effects and camera control etc... utilsing however there is a lot to research just to learn this, and its not a game engine within itself, which is actually a good thing as it means I can build things like physics from the ground up or use a more open source physics engine to get that perfect style of control I seek of my game projects.