Game Development Log #3
I have been mainly working on a Stellaris like clone in Unity, I have as of yet done any in depth tutorials or research on the dynamics of user interfaces in Unity, thus I was having issues with resizing a panel (basically a box shape) behind some text. This will be something I will have to look into at a later point, as at the moment I am mainly focused on the coding aspects of this game. I finally found a completely free font that is clear and easy to read: https://rsms.me/inter/ this will be the main font I will use throughout this game.
I additionally have set up a First Person Controller in C Sharp:
I had an idea, to duplicate the design aspects that the Apple Computing products usually utilise, this is always aesthetically pleasing so I thought I would do a mockup
I utilised colour scheme information from https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/color/ mainly